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About Me

Personal Statement

Ever since I was four years old, I have faced numerous challenges in my life. While I had a small group of friends, I mostly spent time being in my own little world and sometimes found it challenging to be social with others. It also was hard to try new things like riding a bike when playing with my neighbors. After some persuasion from my parents, I took a step forward, and my dad was there for me when learning to ride a bike.

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When I was six years old, I began trying new hobbies. This is where I began to play video games. Through the music, characters, stories, cinematics, and messages I felt the energy, speed, and action flowing through my veins with every game I bought and played. For a young boy with a wild imagination, this was a dream come true. While this hobby was fun for me, I would later discover that this method of trying new things would become a beneficial habit of mine in the coming years.

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When I was eight years old, my parents divorced and I moved from Michigan to Colorado with my Mom. Fortunately, I was able to transfer the credits from my old school to my new school, make new friends, and try new things outside my comfort zone, like acting. I owe it all to my Mom, who endured the challenges of the divorce and found a new home. Despite the hardships, she had faith that I would flourish in a new environment.

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During High School, I took an interest in motivational speakers. It was then that I found a memorable quote from Steve Jobs, “…the only way to do great work is to love what you do. If you haven’t found it yet, keep looking, and don’t settle.” This quote conveyed a clear message in my life that would shape the rest of my days since the moment I heard it: adapting to new environments and pursuing what works best for you.

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In my early twenties, adversity put me to the test. During the pandemic, I decided to learn programming to prepare myself for my Game Design major. Unfortunately, I struggled to learn the required principles. While my main dream was held back, I learned to master a new dream: acting. I was cast in a non-profit play, where I was able to make new friends, work with the stage crew, and learn the experience of acting outside of school plays. Through this acting experience, the stage became as comfortable as a second home.

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When I retook the programming class that I failed previously, part of me wanted to quit because I had struggled with programming beforehand, but my conscience knew I had come this far because of my adaptability and persistence. I thought, “Why pretend like those attributes didn’t exist?” I can learn and adapt to game design, but I don’t have to limit myself to that one skill. Game design has a multitude of disciplines within it. Like a tree with many branches, the Gaming Industry has many subdivisions from which to choose.

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As I learned the basics of game engines and the fundamentals of programming, I also learned how to create art for a game, develop prototypes, make sound effects, test games already made by someone else, and expand upon games I make myself. The more projects I started, the more open I became to learning the various fields of game development. I felt joy through this process because I contributed something integral to whatever development team I was in.

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This process of learning so many disciplines taught me another important lesson. While it’s great to adapt to new environments and positions, it’s also best to be aware of what position works best for me and what doesn’t. When working on a commercial game for the first time, the team held an application and interview process to see who wanted which role. I originally wanted to be an art lead but couldn’t get it because of others who were more qualified for the role. Instead, I made myself a choice between two other positions, sound lead or testing lead.

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I ultimately picked the testing lead position because, while it was something I had never done before, I ended up helping the team greatly when testing out all the major features the game had at the time. In the gaming industry, it’s essential to learn new things, such as engines, and code languages. However, it’s also important to know and prioritize my skills for tasks that best fit them to ensure I can produce my best work.

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However, I’m not overconfident either. When working on my craft, I tend to be grounded within a reasonable scope. I always give myself the benefit of the doubt and double my time estimation when I face a task that takes a while to complete. It helps me prioritize what matters in the project week after week. That task can be art, sound, testing, marketing, or programming, but I mainly focus on what I can do and how to do it well.

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When working with others, I respond with integrity, respect, and effective communication. For example, when switching development teams while working on a commercial-quality game, I maintained my efficiency because I communicated with others on each team. Whenever there was a problem in the game, I would let the developers know as soon as possible and try to fix it when I could. I helped people whenever possible and asked for help when it became clear that I couldn’t do something on my own.

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I believe persistently adapting to changing surroundings is a key factor in how to live life well. My Mom helped me adapt to a new state, my Dad helped me ride my bike, and both of my development teams assisted me when learning how to handle tasks and ask for assistance. Their support helped me love making games. My name is Nahum Zewdie, I design games and act for those who want to be educated while entertained. After playing my games, I hope players can gain the wisdom to adapt to their situations and love what they do.

Innovation Statement

Individuals of different cultures, experiences, ethnicities, races, genders, and communities can each create games that reveal their stories within the narrative of the game. Their end product is a testament to their hard work and how they want to be seen by the world. If someone plays their game and feels inspired, motivated, or moved by its message, then that impact is proof of the developer’s innovation. I want to join that journey by creating meaningful impact through the games I create.

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As an innovator, I value equal treatment and accommodating those with disabilities. I strongly believe everyone who wants a chance to do big things in the future can do so. I’m a key example of someone who can accept myself for who I am and ask for the necessary assistance when it's needed. I want others to feel the same way in the video game industry. We, as a community, can give them the freedom to speak up and ask for what they need.

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I know that workers and game developers can contribute greatly to the video game industry. Some of the most difficult challenges for those on the spectrum include interpersonal communication, social pressures, fatigue, and a changing environment. There are very few publicly known game developers with autism like Satoshi Tajiri (who developed Pokémon) and Hidetaka Miyazaki (who created Dark Souls). I want to make a difference in accessibility and adaptability in the gaming industry by providing appropriate accommodations to those on the Autism Spectrum.

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As a high-functioning person with autism, I’ve had the benefit of allowances such as receiving extra time when taking exams and a distraction-free environment when doing tasks. I also gained assistive technologies such as devices that take notes in class (whether it be online or on a notepad). These tools allowed me to thrive in the college environment. Other innovative tools can assist people with both different and similar disabilities to mine. I have a vision to transfer those same types of assistance and technologies into the gaming industry helping disabled individuals safely and productively adapt to the gaming workspace.

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While people with disabilities can get the assistance they need to persevere challenges, they’re not instant problem-solvers. Those who benefit need to use them wisely as they move forward and make sure they know what they’re doing and learning to succeed. Every person with a disability is unique and has their strengths and weaknesses. I strongly believe that these analyses are some of the many kinds of accommodations the video game industry should strive for.

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When I am in charge of a major gaming studio, I would ask the interviewee what their disabilities are in the application process when signing up for the job. During the interview process, I would ask them how they communicate with others and how they have overcome their challenges. If they need resources from the company to assist them, I would save a specific budget for the company that is only used for assistive technologies to help maintain the efficiency of the workers with disabilities.

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When I need to overcome challenges specific to me, I find determination a key factor in being the adaptive leader I want to become. Asking for help when needed to succeed has been integral to me and has never failed me throughout my life. Others with disabilities should be no different. These individuals have a voice and have the power to use it. When companies provide accessibility to those with disabilities, they can adapt to the gaming workplace. In turn, they will create groundbreaking titles based on their lives, just like the ones made by Tajiri and Miyazaki.

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